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The Book of Shaders

Patricio Gonzalez Vivo, Jen Lowe

19 份文件131 KB11 篇笔记引用公开阅读
  1. 01The Book of Shaders: about this bookMarkdown6 KB
  2. 02The Book of Shaders: What is a shader?Markdown6 KB
  3. 03The Book of Shaders: Hello world!Markdown5 KB
  4. 04The Book of Shaders: uniformsMarkdown5 KB
  5. 05The Book of Shaders: Running your shaderMarkdown11 KB
  6. 06The Book of Shaders: Shaping functionsMarkdown10 KB
  7. 07The Book of Shaders: colorMarkdown10 KB
  8. 08The Book of Shaders: ShapesMarkdown14 KB
  9. 09The Book of Shaders: 2D MatricesMarkdown6 KB
  10. 10The Book of Shaders: PatternsMarkdown8 KB
  11. 11The Book of Shaders: RandomMarkdown7 KB
  12. 12The Book of Shaders: NoiseMarkdown14 KB
  13. 13The Book of Shaders: More noiseMarkdown12 KB
  14. 14The Book of Shaders: Fractal Brownian MotionMarkdown8 KB
  15. 15The Book of Shaders: FractalsMarkdown1 KB
  16. 16The Book of Shaders: TexturesMarkdown6 KB
  17. 17The Book of Shaders: Image processingMarkdown662 B
  18. 18The Book of ShadersMarkdown472 B
  19. 19The Book of ShadersMarkdown460 B
说明(README)
  • Source: https://thebookofshaders.com/
  • Authors: Patricio Gonzalez Vivo & Jen Lowe
  • License/note: free online book; excerpts stored add-only for wiki ingest.
  • Policy: add-only. Do not modify or delete existing files here.

Contents captured

FileChapterStatus
00-about-introduction.mdAbout / Introductionfull text
01-what-is-a-shader.mdWhat is a shader?full text
02-hello-world.mdHello worldfull text
03-uniforms.mdUniformsfull text
04-running-your-shader.mdRunning your shaderfull text
05-shaping-functions.mdShaping functionsfull text
06-colors.mdColorsfull text
07-shapes.mdShapesfull text
08-matrices.mdMatricesfull text
09-patterns.mdPatternsfull text
10-random.mdRandomfull text
11-noise.mdNoisefull text
12-cellular-noise.mdCellular noisefull text
13-fractional-brownian-motion.mdFractional brownian motionfull text
14-fractals.mdFractalsstub ("Coming soon")
15-textures.mdTextures (Image processing)full text
16-image-operations.mdImage operationsstub / examples only
17-kernel-convolutions.mdKernel convolutionsstub
18-filters.mdFiltersstub

Not published on site (TOC placeholders only)

Simulation (Pingpong, Conway, Ripples, Water color, Reaction diffusion) and 3D graphics (Lights, Normal-maps, Bump-maps, Ray marching, Environmental-maps, Reflect and refract) appear in the site TOC but have no chapter pages as of ingest date.

Interactive canvas/editor blocks were omitted from markdown; prose, footnotes, and code snippets in prose were kept.

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